In reply to Otto.

People like nit picky details in rules. I recommend fighting against that and simplifying them as much as possible.

If you have a bajillion very specific rules, then people will find ways around them. If you have a few very vague rules that get enforced based on the opinion of the enforcer, people can't really wrangle out of things and you have a lot less hassle IMO.

I'm currently going through this process with an entirely unrelated project. People keep trying to add rules and specifics, but I'm always trying to simplify and generalise them, because otherwise we end up with both a complicated set of rules to maintain and a bunch of people looking for ways to wangle their way around them.